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Set
design for the TV show ANIMATIK (2012
- )
Client: Croatian Radiotelevision (HRT)
I started preparations for the set
design for the TV show Animatik
in mid-2011.
The emphasis of the show was already
conceptually on animated films for,
let us say, a more mature population.
The popular animated iconography,
characters for children and the like,
were immediately written off. However,
the focus was on various animated
form of cartoons, stop animation,
3D computer animation and object animation,
as well as various experimental forms.
Soon I've reached for so-called armatures,
used in puppet films as a kind of
leitmotif. During the summer of 2011
I've sketched first ideas for the
basic skeletons as symbols of stop-motion
that is stripped to the core. As self-sufficient
elements of the set design, these
quasi puppet-armatures were the starting
point upon which we all agreed, and
many of these sketches ended up printed
and aspplied on blends around the
set. I made 3D models according to
the sketches that we were planning
to use for spatial simulations and
for drafting, so that recordings of
these computer models found their
way onto the backdrop. However, a
combination of circumstances led to
the temporary cancellation of the
show, but then, almost a year later,
the show finally got a "green
light" and was eventually realised.
On the bright side, this delay ultimately
proved beneficial for the realisation
of the set design. I should explain
that, in spite of considerable opportunities
for set design at Croatian Television,
my designs did not fit in with the
production routines of joinery at
the HRT. Also, not my normal mode
of work did not fit in with the criteria
of strength and endurance within HRT's
established system of handling theatrical
elements. A compromise was, therefore,
adopted: an HRT workshop would make
the parts according to my designs
and blueprints from durable materials,
and then we would assemble, paint
and polish them. This opportunity
led to the possibility of creating
and developing diverse components,
which ultimately contributed to a
more opulent set design as a whole,
especially when the details literally
started coming to the forefront.
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Scenografija
za TV emisiju ANIMATIK (2012. - )
Klijent:
Hrvatska radiotelevizija
Pripremu
na scenografiji za TV emisiju "Animatik"
sam poceo polovicom 2011-e godine.
Naglasak emisije je vec u konceptu
bio na animiranim filmovima za, recimo
tako, zreliju populaciju, pa je popularna
animirana ikonografija, likovi za
djecu i slicno, odmah otpisana. Ipak,
trebalo se dotaci raznih animiranih
formi, od crtanih, preko stop animacije,
3D racunalne animacije i animacije
objekata, pa sve do raznih eksperimentalnih
formi. Vrlo brzo sam posegnuo za "armaturama"
za lutkarski film, kao svojevrsnim
lajtmotivom. Tokom ljeta, dakle jo
2011-e, skicirao sam ideje za armature
- skeletone, kao simbole stop-animacije
ogoljene do sri. Kao samostojeci
elementi scenografije, te kvazi-armature
su bile pocetna tocka oko koje smo
se svi sloili, a mnoge od tih
skica su na kraju zavrile na
printanim blendama koje okruuju
set. Napravio sam prema skicama i
3D modele armatura koji su mi u planiranju
sluili za prostorne simulacije
i izradu nacrta, pa su se i snimke
tih racunalnih modela nale na
pozadinama.
Sticajem okolnosti, realizacija emisije
je bila otkazana, da bi, skoro cijelu
godinu dana kasnije, ipak nastavili
s realizacijom. Medjutim, ta se odgoda
u konacnici pokazala dobrodolom
za realizaciju scenografije. Moram
pritom pojasniti da se, usprkos znatnim
mogucnostima scenografskog pogona
na Prisavlju, moji dizajni nikako
nisu uklapali u proizvodne rutine
HRT-ove stolarije. Isto tako, ni moj
uobicajeni nacin rada se nije uklapao
po kriterijima cvrstoce i izdrljivosti
u HRT-ov uhodani sustav rukovanja
scenskim elementima. Stoga je doneseno
kompromisno rjeenje: u radionici
HRT-a ce se od izdrljivih materijala
izraditi dijelovi prema mojim nacrtima,
a potom je na nama sklapanje, bojanje
i dotjerivanje. Takvim postupkom se
otvorila mogucnost kreiranja i izrade
raznolikijih dijelova, to je
u konacnici pridonijelo bogatijem
izgledu scene u cjelini, pogotovo
kad su detalji doslovce poceli dolaziti
u prvi plan.
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