Stop-motion, stop-animation, classic special effects, puppets, masks, costumes, props, models, sets, matts, production illustrations, production design...

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Shots against all odds

Orphanage exterior tilt
It was pretty cramped around the construction; the "studio" most definitely wasn't big enough for my sets, despite carefull planning and measuring. It's because real-life studio had to accomodate all that stuff that 3D studio equivalent doesn't have to: storage shelves, computer corner, all the momentarilly unused rigs and constructions and construction parts, screens and hardsheets of all sorts, paint cans, tools, repro-materials, props not-yet-used, props that can be used again, etc. Computer lighting also doesn't have tripods. That left hardly any space to move around. And it was only the first set...
   
 
_1 The ARCTIC PIRATE index
_2 Color chart development, coloring and light tests
_3 Storyboards, shooting plans, concept arts, sketches
_4 Puppets, from sketches to animation
_5 Vehicles of all sorts
_6 Houses and exteriors, from sketches to final sets
_7 Interiors
_8 Small props
_9 Graphics and maps for posters, banners, press, signs etc.
10 Shots against all odds
11 Simple shots, confined spaces
12 Basics: workbenches, tools, logistics, etc.
13 Miscellaneous
 

 

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