Puppets,
from sketches to animation
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Puppets,
from sketches to animation: Santa
(1)
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One
thing simply has to be considered
when creating a major character:
such characters usually has to act
more and "paint" more emotions
on their faces, than supporting ones.
It's upon this particular expressions
to determine the design of the puppet
and materials used. Santa's face,
for instance, can't do a thing except
blinking, everything else has to be
accomplished with facial hairs. Three
little girls in the orphanage had
to cry and yell, therefore needed
faces with replaceable lower portions.
The Prosecutor, the Judge, and the
Toy-factory Director/owner/main-share-holder
had to open their mouths and talk.
To do that, even if it'd be not quite
understandable, their faces need full
array of replaceable lower parts,
just as if one has to read from their's
lips. Other characters, all the ones
that don't open their mouths, can
be produced simpler and easier, as
fixed faces. Some of them can have,
just like Santa, some facial hairs
that can be animated, and most of
them can at least - blink.
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Final
Santa design wasn't neccesarily tenticle-armed,
the effect just happened in 3D. I liked
it and "translated" it in
puppet's armature |
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Puppets,
from sketches to animation: Santa
(1)
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_1
The ARCTIC PIRATE index |
_2
Color chart development, coloring and
light tests |
_3
Storyboards, shooting plans, concept
arts, sketches |
_4
Puppets, from sketches to animation
: 4-A - Santa (1) |
_5
Vehicles of all sorts |
_6
Houses and exteriors, from sketches
to final sets |
_7
Interiors |
_8
Small props |
_9
Graphics and maps for posters, banners,
press, signs etc. |
10
Shots against all odds |
11
Simple shots, confined spaces |
12
Basics: workbenches, tools, logistics,
etc. |
13
Miscellaneous |
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