Puppets,
from sketches to animation
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Puppets,
from sketches to animation: Courtroom
1 - the Law
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There
really hasn't been any surprises with
this guy: he remained virtually unchanged
from the storyboard (this model above
dating from that time), to the end.
Kristijan gave him in animatic different
approaches - one bulldog-like temper,
and alternatelly, another one more gay-like.
Some of it got through, but I think
I got him as I wanted him - to be an
arrogant brittish prosecutor... |
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I
made the Prosecutor's head and some
other heads just as mock-ups, in soft
plasticine. I was pleased with the
result, so in order to make exact
replicas, I made rubber and plaster
composite moulds. They can cast various
hardening materials, but I've needed
Fimo/Sculpy cast for the prosecutor's
head, with all the armature's and
magnet hidden inside.
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One
thing, though, gave me a headache:
the latex body was too big for the
already pretty big head. Making the
bigger head was out of the question
(it's not like I could 3-D print it!),
but creating new latex suit would
be an impossible feat (if nothing
else, it'd take too much time, weeks
maybe). I had to decide spot-on, so
I did what's hard - I've cut the latex
robe in pieces and put them together
in narrower form, with an add-on from
another latex suit - the collar with
a tie cut out.
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The
JUDGE, unlike the Prosecutor, underwent
some, yet minor changes - he got to
end up somewhat more angular than in
the begginings, but I got him just as
I wanted him, from this drawing on the
right, onwards. |
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And
some more Officers of the Law
It
seemed neccessary to make new heads;
for I allready used all I had, recycling
the same bunch in every direction
of the courtrom. Moreover, it's sort
of a wide shot, with most of the audience
in the background, so I thought I
had no spare heads. It turned out
I was wrong: when I composed the shot
eventually, the camera was pointing
low - too low for heads of the audience.
Nevertheless, I didn't have any decent
guard-like caps, leftovers from "Soldat",
so it was faster to produce new heads
with caps attached. Also, doing so
gave me a chance to at least blend
in uniforms made from Soldat's characters
moulds with that new angular design,
so one of the guards is distinctively
squared.
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I
made these heads without even attempting
sketching them; I just made two different
heads in the right scale. They're
quite unballanced in style, but I
guess it won't be that noticeable
in the short time they appear on screen.
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_1
The ARCTIC PIRATE index |
_2
Color chart development, coloring and
light tests |
_3
Storyboards, shooting plans, concept
arts, sketches |
_4
Puppets, from sketches to animation:
4-J - Courtroom 1- the Law |
_5
Vehicles of all sorts |
_6
Houses and exteriors, from sketches
to final sets |
_7
Interiors |
_8
Small props |
_9
Graphics and maps for posters, banners,
press, signs etc. |
10
Shots against all odds |
11
Simple shots, confined spaces |
12
Basics: workbenches, tools, logistics,
etc. |
13
Miscellaneous |
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