Stop-motion, stop-animation, classic special effects, puppets, masks, costumes, props, models, sets, matts, production illustrations, production design...

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Puppets, from sketches to animation

Bad Guy's Business

Early on, this "Mussolini" character on the right was to be the "Corporate bad guy". After the overall design changes, he too, was sheduled to change. He also supposed to get more angular, just like some other protagonists, but at first, I settled just with some angularity of his suit. However, I beleive his head was the last one that remained to be produced, so I kinda squizzed some angularity into it's othervise rounded appearance, as seen on this drawing (above left). I made that head almost at the very end of the shooting, so I didn't bother too much with the concept. It was beacause it turned out that I manage to use this "angular" approach only occasionally throughout the film, but it was fine enough for me to get some feel of it. Unfortunately or not, a sticker to details as I am, I hate that I didn't get the proportions quite right, so his head turned out somewhat bigger than on this drawing I was so pleased about. But, otherwise, perhaps it's a good mistake. Drawing aside, I managed to animate this character's double chin, and in the process find out a way to animate his mouth in a rather simple way, way simpler than usual.

Above: I've poundered how to make him more angular in this renderings. Final head benefits from some of it's "lines" in it's design.
The rest of the share-holders, the supporting crew of "bad guys" are also designs made from doodles I made about the same time as fake Santa's sketches. It's easy to make supporting characters.
 
_1 The ARCTIC PIRATE index
_2 Color chart development, coloring and light tests
_3 Storyboards, shooting plans, concept arts, sketches
_4 Puppets, from sketches to animation: 4-I - Corporative Bad Guys
_5 Vehicles of all sorts
_6 Houses and exteriors, from sketches to final sets
_7 Interiors
_8 Small props
_9 Graphics and maps for posters, banners, press, signs etc.
10 Shots against all odds
11 Simple shots, confined spaces
12 Basics: workbenches, tools, logistics, etc.
13 Miscellaneous
 

 

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