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Shots against all odds

Courtroom: the deformed background shot
I've been determined from the start - or well not quite, but at least from when I made it in the animatic - to force-push this backwall into production. To do it, I had to put my fath in the animatic's 3D model completely, because that model was directly deformed from the "normal" wall. It could be deformed in a number of other ways, but this particular deformation worked best in the animatic, so I've copied it into reality with great care, all the way back then, in time of pre-production. And when the time to shoot this particular shot came, I actually felt little reluctant to do it. Now, why so? The thing is, I've reshaped all the windows and even broke some of the common architectural canons in all of the "normal" elements, in order to get rich - looking, dense backrounds. So I eventually even shot that one with the "normal" background wall, simply 'cause it was already in place and decorated and everything. It was good enough.
And then again, there was that little voice in the back of my head that didn't let me quit the original concept. After all, all I had to do was to copy the changes to original design into the distorted wall model. I turned out just as I hoped it would, and it's a major difference, I'd say.

Up: there was no definition of backdrop in the storyboard.

Below: I've used the 3D animatic models as blueprints for the final models. It can be noticed how taller the deformed background is, compared to the "normal" background. Moreover, I've found out it had to be made from fewer pieces: centerpiece and two connecting sides. I only made pillars sepatately, as add-ons.

The early 3D animatic inspired the distortion (Above). The effect could, perhaps, be achieved in computer, by distorting the background, if shot separately. I've rather opted for altogether separate model, shot in-camera, along with the puppet and the bench in the foreground.

Above: deformed "Portic"

When assembled, the deformed background had to appear the same as the "normal" one (below left), when comparing colours and details. At first, I shot one take with the "normal" background, and even considering it a wrap. But, I had the deformed piece almost ready, so I decided to gave it a go. I didn't regret it, it's a noticeable difference in the final shot.
There's one more thing that justifies this shot: without it and it's distorted backgound, there'd be no reason for the other Courtroom shots to appear more or less "normal". You see where I'm heading? If I didn't have that unusual, accentuated perspective, then the whole courtroom should've been bit more crooked or deformed. And THAT'd be the real trouble...
 
_1 The ARCTIC PIRATE index
_2 Color chart development, coloring and light tests
_3 Storyboards, shooting plans, concept arts, sketches
_4 Puppets, from sketches to animation
_5 Vehicles of all sorts
_6 Houses and exteriors, from sketches to final sets
_7 Interiors
_8 Small props
_9 Graphics and maps for posters, banners, press, signs etc.
10 Shots against all odds
11 Simple shots, confined spaces
12 Basics: workbenches, tools, logistics, etc.
13 Miscellaneous
 

 

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