PAGE
UNDER CONSTRUCTION
Shots
against all odds
Courtroom:
the overhead shot
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So,
for that widest shot of the Courtroom
I've placed the camera high above
the Judge, thus rendering the floor
pattern important. Having all the
other elements rather othodox, it
occured to me I should try an optical
trick. I wanted the floor to appear
more flat in relation to the camera,
by giving it different perspective
than to everything else in the shot.
To achieve the effect, I needed
to put all the elements in place
and frame them first, only then
I was able to draw patterns on test
shots. Then I had to match positions
on the set with imaginary lines
of the pattern I chosed to use.
After that, it was a simple matter
of producing the floor piece from
sheet plastic and painting the pattern
on it. Et voila!
But,
before getting to the floor itself,
at first I had to lay out all the
elements, raised floor pieces, benches
and puppets.
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I've
placed about 35 - 36 puppets in that
shot. Not all of them were animable,
but most were fitted with, at least,
moveable head. The space conditions
were so cramped, I couldn't reach
all of the puppets from the back edge
of the set, so I animated the group
on the left first, than removed them
and that whole portion of the set,
together with floor and whatever was
under it and held that floor segment.
Only then I was able to animate the
right group, and then, separately,
Santa and the Prosecutor, the Judge,
and the typist. It wouldn't be that
tricky if the studio would be more
spacious. But it wasn't.
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I
have had some more shots to come,
in that same direction, but with the
back wall in them. I decided it'd
be the best simply to turn the whole
set for 360 degrees, in order to have
enough space. There was nothing simple
about it, especially when I figured
out that I don't have enough puppets
for these shots.
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There
were more than 42 different puppets
in that set assembly. That was the
biggest number I gathered for a shot,
ever. The sheet on the top of the
picture plays the role of the first
floor; it's sole purpose is to cast
the shadow, so that the viewers could
sense that somewhere up there's a
balcony, over the rear end. None of
this, not the puppets, nor any of
the details in the background, or
that shadow, could be really noticeable
while viewing the film, so I didn't
bother too much with all that. But
I had to make the shot (s) to work,
at least to some degree. All of this
could, of course, be done much better,
much nicer, with prettier puppets
and finer "carpentry" detailing
but I think it's just, well - good,..
enough.
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_1
The ARCTIC PIRATE index |
_2
Color chart development, coloring and
light tests |
_3
Storyboards, shooting plans, concept
arts, sketches |
_4
Puppets, from sketches to animation |
_5
Vehicles of all sorts |
_6
Houses and exteriors, from sketches
to final sets |
_7
Interiors |
_8
Small props |
_9
Graphics and maps for posters, banners,
press, signs etc. |
10
Shots against all odds |
11
Simple shots, confined spaces |
12
Basics: workbenches, tools, logistics,
etc. |
13
Miscellaneous |
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