Tram
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The
TRAM model deserves to be written in
capital letters. Measures for the model
were determined by animatic 3D model,
that I made in scale, having real sets
in mind. The difference is that I didn't
bother much about 3D model, but I did
that extra step for the real thing.
The problem is that I tend to be economic
in ideas and contruction in planning
phase, but I also have that tendency
to make models that are rich in details.
I simply can't let things simple, no
matter how hard I try. And of course,
there is that design - switch, because
of which I had to make the Tram model
more intersting than simple, flat surface,
how it was layed out at first in the
animatic renderings. That sketch on
the left, above the projections of most
distorted model, was my guide, but I
settled eventually with more moderately
distorted one, depicted on the projections
above right, just below the generic,
3D model for animatic. Despite being
mildly distorted, the Tram should be
built from straight surfaces. Now, how
hard can that be? So, I've decided to
do it in, let's say, full size (puppet
size). Yeah, right... Despite of use
of lightweight materials, that model
turned out heavy, and huge in size,
bigger than it seems when reading numbers
on projections. That demanded even more
detailing, interior detailing, and also,
when I got that far, I might just build
the roof superstructure, as well. Did
I mention, I'm a sticker to details?
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It's
quite possible that it would be enough
to get by with only the lower portion
of the tram model. Side walls and
undercarriage. O.K, front end, and
the rear, that too. But, why building
the whole damned thing, you may ask?
The thing is, I'd have to build smaller
(but not much smaller) tram model
anyhow, or at least upper portion
of it, for the shots from the inside
of the store window. And then, those
shots would have to be composite shots,
with kids and toys shot in front of
a green screen, than superimposed
in front of the background, shot separately,
but it have fo fit perfectly. Would
it be possible to get realistic reflections
in and through the store's window,
or at least good match? I don't know,
because I didn't have to find out.
Lucky me, I decided to do that huge
and bulky and heavy tram model, that
allowed shooting all this scenes "in
camera", thus avoiding later
complications with CGI compositing.
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Tram's
colors are borrowed from city of Zagreb's
trams, and I've decorated the tram
model with old Zagreb's markings for
some shots, but it's barely noticeable
in the film.
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I've
borrowed the passengers from the courtroom,
and the driver from the factory / jail.
It's easy to see on these pictures below
how close were layers in the background.
In this forced perspective, this car
in the foreground is actually longer
than the tram, but courtroom puppet
bodies and heads from "Soldat"
are a bit smaller scale than kids in
front of the car, so they are in scale
with the tram. "Soldat" statue,
right next to the tram rails is about
the same size, but pretends to be bigger
and way further from the rails. The
scooter actually can't pass the tram,
it's on collision course with tram's
port side. |
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_1
The ARCTIC PIRATE index |
_2
Color chart development, coloring and
light tests |
_3
Storyboards, shooting plans, concept
arts, sketches |
_4
Puppets, from sketches to animation |
_5
Vehicles of all sorts: 5-D - Tram |
_6
Houses and exteriors, from sketches
to final sets |
_7
Interiors |
_8
Small props |
_9
Graphics and maps for posters, banners,
press, signs etc. |
10
Shots against all odds |
11
Simple shots, confined spaces |
12
Basics: workbenches, tools, logistics,
etc. |
13
Miscellaneous |
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