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7
7E

PAGE UNDER CONSTRUCTION

Interiors: Santa's Room

 
   
Santa's room, or "office", if you like, is that single interior that I really planned in some exaggerated fashion. However, it was always more about the forced perspective and simulaton of camera going through the piles of packaging materials, then about set being crooked just for the sake of it. Just like it was with almost all of the other sets, I tested the concept from the storyboard in the 3D layout, and that worked for the animatic. But I made only the bare minimum of elements for that 3D layout, and somehow, it's not how it works in reality. So, when I've finally came to the matter of assembling the set in full (with the basic parts from 3D prepared a while ago in the pre-production), it didn't looked as I hoped, not quite. It was flat boring. And the mechanical-sliding different-sized elements for the forced perspective were too noticeable.
Yet another set to be fixed...
I didn' want to drop the concept alltogether, I just didn't, so I started to force upon it warious "fixes". First, I've filled the packaging piles as planned. I've started to built the superstructure. I couldn't prepare it before, because the superstructure upon each of the three pile base-elements would be too fragile for storage, so I left that for the final touches, anyway. That improved on the whole appearance, allright. But that was just one tiny, less noticeable part of it, like a curtain that opens the scene, so what was left when the piles moved sideways, was the actual set - Santa at his desk, and the fireplace in the background - and that really needed some improvements. It was too neat and right-angled when compared to visual mess of surfaces, that the "piles" exactly were. So I did everything I could to make it as crooked as I can just for the sake of it, without too much tampering into the already finished elements. It was mostly about arranging the pieces.
   
  Piles on their positions. However, this is only the transition effect; the set, Santa's office in the background is what matters.
Above: Sliding floor segments - a base for moving "piles" - hand operated, but on mechanical base. Drill-press vices had limited range for sliding motion, so I extended the motion by moveable superstructure - yet another fix to the concept.
 
_1 The ARCTIc
_2 Color chart development, coloring and light tests
_3 Storyboards, shooting plans, concept arts, sketches
_4 Puppets, from sketches to animation
_5 Vehicles of all sorts
_6 Houses and exteriors, from sketches to final sets
_7 Interiors: 7-E - Santa's Room
_8 Small props
_9 Graphics and maps for posters, banners, press, signs etc.
10 Shots against all odds
11 Simple shots, confined spaces
12 Basics: workbenches, tools, logistics, etc.
13 Miscellaneous
 

 

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