PAGE
UNDER CONSTRUCTION
Interiors:
Santa's Room
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Santa's
room, or "office", if you
like, is that single interior that
I really planned in some exaggerated
fashion. However, it was always more
about the forced perspective and simulaton
of camera going through the piles
of packaging materials, then about
set being crooked just for the sake
of it. Just like it was with almost
all of the other sets, I tested the
concept from the storyboard in the
3D layout, and that worked for the
animatic. But I made only the bare
minimum of elements for that 3D layout,
and somehow, it's not how it works
in reality. So, when I've finally
came to the matter of assembling the
set in full (with the basic parts
from 3D prepared a while ago in the
pre-production), it didn't looked
as I hoped, not quite. It was flat
boring. And the mechanical-sliding
different-sized elements for the forced
perspective were too noticeable.
Yet another set to be fixed...
I didn' want to drop the concept alltogether,
I just didn't, so I started to force
upon it warious "fixes".
First, I've filled the packaging piles
as planned. I've started to built
the superstructure. I couldn't prepare
it before, because the superstructure
upon each of the three pile base-elements
would be too fragile for storage,
so I left that for the final touches,
anyway. That improved on the whole
appearance, allright. But that was
just one tiny, less noticeable part
of it, like a curtain that opens the
scene, so what was left when the piles
moved sideways, was the actual set
- Santa at his desk, and the fireplace
in the background - and that really
needed some improvements. It was too
neat and right-angled when compared
to visual mess of surfaces, that the
"piles" exactly were. So
I did everything I could to make it
as crooked as I can just for the sake
of it, without too much tampering
into the already finished elements.
It was mostly about arranging the
pieces.
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Piles
on their positions. However, this is
only the transition effect; the set,
Santa's office in the background is
what matters. |
Above:
Sliding floor segments - a base for
moving "piles" - hand operated,
but on mechanical base. Drill-press
vices had limited range for sliding
motion, so I extended the motion by
moveable superstructure - yet another
fix to the concept.
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_1
The ARCTIc |
_2
Color chart development, coloring and
light tests |
_3
Storyboards, shooting plans, concept
arts, sketches |
_4
Puppets, from sketches to animation |
_5
Vehicles of all sorts |
_6
Houses and exteriors, from sketches
to final sets |
_7
Interiors: 7-E
- Santa's Room |
_8
Small props |
_9
Graphics and maps for posters, banners,
press, signs etc. |
10
Shots against all odds |
11
Simple shots, confined spaces |
12
Basics: workbenches, tools, logistics,
etc. |
13
Miscellaneous |
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