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UNDER CONSTRUCTION
Interiors:
The Jailhouse Factory
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The
Jailhouse/Factory interior set.
I knew this one would be a killer.
In the storyboard, I've put a lots
of hanging lights in the big, wide
space and I've copied the concept
into the 3D environment. I've added
a fenced gallery, but there were no
walls in the animatic set, so I knew
I'll have to improvise. The idea was
to use the Courtroom set and overpaint
it in greenish-grey, to turn the pillars
upside-down (I've been prepared for
that), or turn everything upside-down
and get away with it. It's quite possible
it'd work.
But, something happened in the meantime.
I've reshaped the exterior,
and I had pretty precise drawing of
the Jail's/Factory's exterior. To
the point that I even made the model
in the pre-production. So, let's take
a look at the shot preceeding the
shot Nr.101 (what an ominous number,
it's like it was doomed from the start):
there's the jump-cut at the end of
the shot Nr.100, to the barred window
(so we know it's a jail). Now, that
exterior doesn't cut to the interior
wide-shot directly, but I wanted to
match both views at least to a point
of some resemblance. And that's where
the troubles have begun. Moreover,
I wanted the interior to match some
reference photos I collected, and
that was guite an ambitious task.
However, the chain of events that
made everything so time-consuming,
started with the fact that Kristijan
did something I specifically told
him not to - he made the camera moving,
pulling back through the rows of lamps,
over the rows with elfs. Oh, that
was spectacular! I knew moving the
camera in such a composite shot (and
this one is a textbook definition
of a composite shot, one ot he few
really unavoidable ones in this picture),
that's why I've tried to avoid it,
but when I saw what Kristijan made,
I couldn't let it go, no matter what!
And that's how it all began.
I started to rise the set pieces,
but there was hardly anything to work
with. I've abandoned the topsy-turvy
grey Courtroom concept as soon as
I became aware of the extent of changes
needed to match the exterior in any
degree. The Courtroom pillars were
the only remaining detail from that
concept, and they looked rediculously
small for the shot. I made some conceptual
sketches, and nevertheless incorporated
the said pillars into the equation.
I did the background unbelievably
cheap and simple. I couldn't avoid
making the windows, though, but also
in the cheapest and fastest way imaginable.
That whole backwall perhaps weighted
no more than four or five pounds.
But, that's only the far wall. So,
what to put around it? It's not like
I can fill the space with so much
smoke that I'd need nothing on the
far side. Even with the smoke added
in post, I needed something to fill
that wast space. Also, there should
be that gallery for guards, all around...
O.K. Let's put the gallery on... For
that matter, I had two unused perforated
wooden beams from earlier commission,
in metal-like finish, with rivets.
Those seemed ideal to use for the
sides. And it was so, because beams
were rigid, sturdy enough to support
all kinds of additions. But at the
same time, the beams were so heavy
I could't attach or lean neither of
them to the background piece. That
thing hardly supported itself, was
so soft and fragile that the beam
would go right through, if attached.
Therefore, I've placed the beams on
their own supports. And all of the
sudden, the studio was occupied to
the fullest. That left almost no space
for the lighting, or for me to squezze
through "backstage", for
changing bulbs, etc.
Time to shoot. I wasn't sure upon
lighting, not at first, so I had to
try different things. At the same
time I've been testing my improvised
"ride" for the camera. I
had to come up with something, 'cause
my usual stop-mo machine has been
about seven feet too short! I had
to construct an improvisation, so
the new slider was a hand-operated,
mini bench with stop-mo machine sitting
on it, both sliding on plastic rails.
With hand-drawn measure stops. It
was rather primitive, but functional
enough. The downside was it filled
the studio to the extent that when
having the camera on it's end position,
I could hardly open the studio door.
And I started to shoot one camera
pass after another. But, I've been
the one operating the stop-mo machine
and the slider manually, so I had
to walk my way through the cramped
space for every frame, every 240 of
small camera movements. In theory,
I could be able to make as much as
two or three camera passes a day.
That was a happy thought.
But...
There were some little adjustments
to the set, or to the lighting, or
I had to repeat the pass, or whatever,
every time. After just one pass, I
was a wreck, incapable to endure another,
not without serious danger of hitting,
or bumping to something in the process,
which would instantly put all the
efforts, all the passes shot to tarting
point. So, with every pass more that
was shot, the stakes get higher. It
was nerve-racking! All in all, I did
75 passes. Simple mathematics suggests
it can be done in no less than 75
days, maybe a few more. Right?
Well, mathematics is good, but...
As much as 75 days can sound for just
one ten-second shot, the truth is,
nevertheless, grimmer. Much grimmer.
How so?
First couple of passes were a bit
short. I've found a way to make them
a bit longer, to achieve maximal close-up
at the beggining, to the widest frame
composition possible at the end. That
was of the utmost importance, so I
had to repeat the passes with the
new "settings". Ok, that's
reasonable. Then, I still wasn't sure
about the lighting, so I made a couple
of passes for correction. I started
to add some elements to the set. New
passes. Every group of elements needs
another pass. It's of no use to shoot
them in single pass, because I needed
them in layers, anyway.
Even if it wasn't like that, it wouldn't
be possible, because I made limited
number of elements (time and money
factor), enough for just one layer
at the time. I built them so I can
use them multiple times. Ok, that's
reasonable. But, to work as predicted,
each group of elements needed chroma
key additional pass. And that was
a bitch to prepare, putting any kind
of sheet behind any part of the set,
without destroying everything. If
I had merely slightly hit some part
of the set, or the camera bench/slider,
it would reset to start. Nerve-racking!
So, I've shot the multiple passes
for number of set elements, the ones
that needed to be shot regularly for
colours and with chroma-key screen
behind them so they can be transformed
in layers at a later time.
The gallery, the roof trusses, the
bridge crane, the supporting pillars,
parts of the floor, and finally, the
hanging lamps, in three layers. And
that was only the set, a mere background.
Static objects. By then, 75 days became
a long lost dream. And I didn't even
started the real thing: animating
the puppets.
The only good news was I could have
finally removed all the additions
to the back wall, to gain some space,
when I was done with the set.
So, that'll be several more days for
the puppets, right?
Right...
First, there was the matter of preparing
the elfs. I've learned by then: latex
wouldn't last long on prepared puppet,
clay will harden, too. The best course
of action is - to prepare the puppets
fresh before shooting.
Ok, that's reasonable.
So I prepared three puppets and six
work positions for the first row.
It would be too cramped to have all
six of them together, and to animate
them, with and without greenscreen,
and all in 25 fps*, right? So I did
the pass. In 25 fps. 240 frames. That
took days.
Then I had to reset the camera, place
another three elfs on unused work
positions (every other), and do it
all over again. Blast! More days have
gone. Maybe it'd be better to do them
(the elfs) in one pass? Second row
had eight posts. Not enough bodies,
not enough heads. Recycle? Produce?
News was, I needed another doll, and
the package for it. Designs.
Did it in one pass. Eight puppets
with machines, one doll, 25 fps. Nerve-racking.
Finally, the third and the last row
of elfs - according to the animatic.
Ok. But I've already used all the
heads, some more than once. They need
some changes. And the machines will
look the same. They too need some
changes. New doll needed, new box.
Done. Animated. Another eight puppets
with machines, third doll, 25 fps.
Nerve-racking. Stakes were dramatically
high by then. Everything could still
reset to start. Wasn't over, there
was still Santa.
But...
The three rows didn't seem enough...
Oh, come on, yet another row?
Another eight elfs, fourth doll, plus
box... I must have been jinxed!?
So, I did it. All. Was it enough?
Almost...
I still had to mask the bottom part
of the elf's machines. Improvisations,
improvisations.
Partial pass. With simple animation,
with chroma key.
And there it was, I was done with
elfs, finally.
There was only one thing left to be
done, and that one was crucal: it
was Santa, and he alone was more important
than all the elfs and lamps and backgrounds
together! And if I mess this one up,
it can still send me back to start.
Nerve-racking!
Wouldn't it be better if I shot Santa
first, and add things around later,
you may ask? Affraid not. I've been
aware of his position all the time,
but even though Santa had to be in
the central position here, I had to
deal with building the set first,
and then stripping it after. That
was the way to go. Ok, and how about
the elfs? Couldn't
I, at least, shoot them at the end?
Well, not really. I had to do lots
of carpentry to place the elfs in
place. And that was risky. Animating
Santa shouldn't be that risky, but
should've been the most demanding
thing in this shot, instead. But to
do that, I had to train all the other
things perfectly, like moving the
camera, or moving through the studio.
So I had the "learning curve":
animating the camera only in first
passes, then animating less important
elfs together with the camera. That
way, I was rather trained to animate
that demanding puppet and to even
make him walk, along with moving the
camera. Fine.
So, that must be over, then? Hell,
no.
I still had passes for the lamp on
Santa's desk, and one pass for backgrounds
that should've been digitally placed
to the sides, behind supporting pillars,
and hardly visible behind layers of
digitally added smoke effects.
But, wait! What about the guards?
There was still the gallery pass I'd
have to do. That's only for the last
50 frames, and in front of a green
screen, but I had to set it first.
It was only on the third try, that
it looked good enough.
Total score: approximately a year.
Imagine if I had to reset everything,
somewhere near the end? Sounds impossible?
Not really. I've actually managed
to bump into the camera's workbench
just after I took the last frame.
How about that?
That was the ordeal with the shot
Nr.101.
Is it over?
Mmmm,... no.
That was only the second part of the
shot. There's still a prequell of
a sort - similar view, similar composition,
starting position of the camera movement,
if you like. But, the risky part is
over. I could reposition the camera.
There was that screen I had to come
up with, a screen with the red suit
painting around Santa's face. I had
to be able to animate it's exit from
the shot, as well as one small Asian
in the black tux. I've tried to be
as faithfull as possible to the template
Kristijan prepared.
And, finally, was it over?
No?
No. There was still the shot Nr.102:
the elfs in the sideways camera move,
in a way a repeated shot from the
North pole Workshop.
Oh, my... that one was like nine shots
put together. But it was a school.
There was no need for repeating backgrounds,
this time. This one background would
do. And I've been trained animating
elfs four times prior to this one.
I couldn't miss. So, that worked fine.
I was done with the Jailhouse-slash-factory.
It took over the year!
Sevety-five days sounds like a dream,
compared to that nightmare.
When I reflect on that now, I wonder
how it was even possible. It was really
like a bad dream...
But, was it over with the factory
set alltogether? Not exactly.
I still had to make automated production
line for dolls.
That could've been shot on any background,
but this one was ideal and already
there, so I used it. I had most of
the "mechanical" parts ready,
but I still needed to improvise some
elements. More about machines in the
"models" section:
Uz tafelaje: The important
part of the shot were designs on
these drafting tables, arranged
here in array of display stands.
I've planned at first to use simple
display stands, but that suddenly
started to seem somewhat inappropriate
for, otherwise very mechanical appearance
of this set. More about drafting
tables here:
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_1
The ARCTIC PIRATE index |
_2
Color chart development, coloring and
light tests |
_3
Storyboards, shooting plans, concept
arts, sketches |
_4
Puppets, from sketches to animation |
_5
Vehicles of all sorts |
_6
Houses and exteriors, from sketches
to final sets |
_7
Interiors: 7-F
- The Jailhouse Factory |
_8
Small props |
_9
Graphics and maps for posters, banners,
press, signs etc. |
10
Shots against all odds |
11
Simple shots, confined spaces |
12
Basics: workbenches, tools, logistics,
etc. |
13
Miscellaneous |
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