Stop-motion, stop-animation, classic special effects, puppets, masks, costumes, props, models, sets, matts, production illustrations, production design...

6
6E

Houses and exteriors: from sketches to final sets - The Toystore window - 1: The view out

The main benefit of shooting this scene in-camera, is the natural look of sunlight in the window glass. For that, I needed all the elements behind the "glass" physically present. This means that puppets, vehicles, buildings and screen with painted sky in the background were all there, along with toys in the window and sheet of plexiglass between them. I had to arrange all that elements with great care relative to the camera, to achieve forced perspective. Also, I had to find a way to "hide" the distinctive round shape of the camera lens, which reflected unconviniently in the window "glass".
I didn't really need to use the Toystore window set piece for the view out, esspecially because I used different airplanes and Animina dolls for opposite camera positions. But, by using it, I've simplified arranging toys and puppets at least for the next shot.
Above left: I've planned all along to use the buildings I've preserved from "Soldat", and that didn't change. I guess that, if this particular background would be of the prevalent interest in these shots, I'd have to re-design this set to fit other, curved or crooked sets. But the final image has no boundaries, and puppets and the doll should caught all the attention. The only crooked thing would be the tram, but it runs on a straight path. I wouldn't even try to pounder how hard would it be to improve on this... On this doodle above right, I've worked out positions of all the elements in the studio. However, final arrangement turned out to be rotated 90 degrees, thus shortening the distance between the camera and the background, and in effect lenghtening the "road" and "rails" section in the middle. This may seem trivial now, but everything counts in such cramped conditions.
Above row: Houses I made for "Soldat" on their original set. I managed to preserve all of them in almost perfect condition. Below: I placed this group arranged in the same order as in "Soldat", with minor changes. Note the Drafting table from Jailhouse/Factory set posing as the roof billboard. I added the "Soldat" statue to the group, but omitted the trees.
Below: Placing the camera. Masking around camera lens with piece of black sheet (right).
Construction of the windows

At the beginning, I've planned to place both shop windows as two sides of one shop, like on this mock-up set on the image below left. However, due to the neccesity to narrow the set, I had difficulties seting the left-side window in place (as shown on blueprint on the top of this section). I decided instead, to make a double - 70% shorter, one window piece, distorted in style for forced perspective. I've also used that piece in mirrored combination for another scene ( below right ).

 
_1 The ARCTIC PIRATE index
_2 Color chart development, coloring and light tests
_3 Storyboards, shooting plans, concept arts, sketches
_4 Puppets, from sketches to animation
_5 Vehicles of all sorts
_6 Houses and exteriors, from sketches to final sets - The Toystore - 1: The view out
_7 Interiors
_8 Small props
_9 Graphics and maps for posters, banners, press, signs etc.
10 Shots against all odds
11 Simple shots, confined spaces
12 Basics: workbenches, tools, logistics, etc.
13 Miscellaneous
 

 

1

 

 

 

 

 

 

 

 

 

ContactFilmsCataloguePuppetsCostumesModelsSetsIlustrationsabout_usT1T2HrvatskiDvojezicni