Houses
and exteriors: from sketches to final sets
- The Toystore window - 1: The view out
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The
main benefit of shooting this scene
in-camera, is the natural look of
sunlight in the window glass. For
that, I needed all the elements behind
the "glass" physically present.
This means that puppets, vehicles,
buildings and screen with painted
sky in the background were all there,
along with toys in the window and
sheet of plexiglass between them.
I had to arrange all that elements
with great care relative to the camera,
to achieve forced perspective. Also,
I had to find a way to "hide"
the distinctive round shape of the
camera lens, which reflected unconviniently
in the window "glass".
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I
didn't really need to use the Toystore
window set piece for the view out,
esspecially because I used different
airplanes and Animina dolls for opposite
camera positions. But, by using it,
I've simplified arranging toys and
puppets at least for the next shot.
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Above
left: I've planned all along to use
the buildings I've preserved from
"Soldat", and that didn't
change. I guess that, if this particular
background would be of the prevalent
interest in these shots, I'd have
to re-design this set to fit other,
curved or crooked sets. But the final
image has no boundaries, and puppets
and the doll should caught all the
attention. The only crooked thing
would be the tram, but it runs on
a straight path. I wouldn't even try
to pounder how hard would it be to
improve on this... On this doodle
above right, I've worked out positions
of all the elements in the studio.
However, final arrangement turned
out to be rotated 90 degrees, thus
shortening the distance between the
camera and the background, and in
effect lenghtening the "road"
and "rails" section in the
middle. This may seem trivial now,
but everything counts in such cramped
conditions.
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Above
row: Houses I made for "Soldat"
on their original set. I managed to
preserve all of them in almost perfect
condition. Below: I placed this group
arranged in the same order as in "Soldat",
with minor changes. Note the Drafting
table from Jailhouse/Factory set posing
as the roof billboard. I added the
"Soldat" statue to the group,
but omitted the trees.
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Below:
Placing the camera. Masking around
camera lens with piece of black sheet
(right).
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Construction
of the windows
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At
the beginning, I've planned to place
both shop windows as two sides of
one shop, like on this mock-up set
on the image below left. However,
due to the neccesity to narrow the
set, I had difficulties seting the
left-side window in place (as shown
on blueprint on the top of this
section). I decided instead, to
make a double - 70% shorter, one
window piece, distorted in style
for forced perspective. I've also
used that piece in mirrored combination
for another scene ( below right
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_1
The ARCTIC PIRATE index |
_2
Color chart development, coloring and
light tests |
_3
Storyboards, shooting plans, concept
arts, sketches |
_4
Puppets, from sketches to animation |
_5
Vehicles of all sorts |
_6
Houses and exteriors, from sketches
to final sets
- The Toystore - 1: The view out |
_7
Interiors |
_8
Small props |
_9
Graphics and maps for posters, banners,
press, signs etc. |
10
Shots against all odds |
11
Simple shots, confined spaces |
12
Basics: workbenches, tools, logistics,
etc. |
13
Miscellaneous |
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