Houses
and exteriors: from sketches to final sets:
The Toy Factory Exterior
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This
set was the most complicated 3D set
in my first draft of the animatic,
and I even tried design changes in
the 3D.
However, it wasn't all that impossible
to build.
It was a big set, too big for the
studio, so there's remained insufficient
space for lights, or distances - for
me to effectively light the backdrop.
That was unfortunate. But, I managed
to built it as planned, and shoot
it quite straightforward. Many things
about it were easier than I though
would be. Nevertheless, it had numerous
details, and it had to be tilted away
from the camera, because I had to
simulate the camera moving forwards-up.
Now, moving forward is quite expected
and doable, but my stop-mo machine
couldn't do upwards. No, sir. Not
steep enough.
Tilting the set in the computer is
easy, but quite a feat with heavy
sets. Superstructure might have been
light in weigh, but the base had to
be steady and rigid. The biggest problem
was working on places or elements
that were out of reach, due to cramped
conditions.
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Above:
the billboard in the position imidiatelly
next to the camera.
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This
"backlot" set to the Toy
Factory, should be a "Jailhouse"
exterior.
That was super-fast improvisation,
just for, essentially, taking two
or three photos. I had similar configuration,
but in a more basic form, for the
shot from the Main office window.
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_1
The ARCTIC PIRATE index |
_2
Color chart development, coloring and
light tests |
_3
Storyboards, shooting plans, concept
arts, sketches |
_4
Puppets, from sketches to animation |
_5
Vehicles of all sorts |
_6
Houses and exteriors, from sketches
to final sets |
_7
Interiors |
_8
Small props |
_9
Graphics and maps for posters, banners,
press, signs etc. |
10
Shots against all odds |
11
Simple shots, confined spaces |
12
Basics: workbenches, tools, logistics,
etc. |
13
Miscellaneous |
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