Houses
and exteriors: from sketches to final sets
- Toystore - 2: the Outside view
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Originally,
I've planned this set differently
orientated. Vehicles supposed to traffic
from wall to wall, across the studio.
That's how I've tested the arrangement
into 3D model, so I was determined
to execute that plan. But one can
see some things more clearly in physical
space, so eventually I rotated everything
for 90 degrees. That way, I could
move much better between the workbenches
than it'd be possible in the original
orientation, and also, I had more
room for traffic movement.
|
|
|
|
|
|
This
shot on images above right had to
come immediately after the shots
from the window's insides (left).
Camera had to move, therefore I
needed space for the machine to
achieve that, so there was no space
for sidewalk. And I didn't need
it, so it was simple. But, I had
to re-arrange the window's contents
for the frontal-view display. This
supposed to be the second appeareance
of that same window (that's according
to animatic's edit), and this appeareance
had to ewoke the time of the Advent,
with Christmas decorations in it
(however different than they should
be in it's final appeareance). After
that came the time to construct
the sidewalk, with all of the "accessories"-
the semaphore posts, the hidrant
and the parking meter.
|
|
|
|
|
The
Toystore Window set, in it's final
configuration. The window display
is here in it's targeted first incarnation
(before the second appeareance with
Christmas decorations). To achieve
that, I've stripped the window from
said decorations.
|
|
|
|
|
Below:
I had to improvise this incarnation
of the window for it's third appeareance:
It wasn't thought through in the
3D animatic, let alone scripted,
but I knew I had to have it. Decorations
should have stayed as in it's second
incarnation, but I needed it to
look as if it's closed, on the Christmas
Eve. What I needed were roll shutters.
So I made a screen, shutters look-a-like,
from plastic chicken-mesh and chopsticks.
For the shot in which the shutter
is rolled down, I shot it in reversed
order, cutting the rows on the top
and pushing it upwards. Note that
sidewalk here is covered with thin
layer of fresh snow.
|
|
|
|
|
I
had to put at least some streetlights
to the set: along with window's inner
lighting, I've connected Christmas lights
to the pedestrian's semaphore, in a
way so I can switch between red and
green light.
|
|
|
|
|
|
I
thought I'll need the parking meter,
but I didn't have it prepared, so
I had to assemble it in a lightspeed.
It was a fast schratchbuilt, from
whatever pieces I had at disposal.
I was in luck finding exactly two,
extra-deminutive, small-sized vacuformed
coffee-cup lids of a kind.
|
I
had to have a small workshop right
next to the studio, but I executed
most assemblies on the spot, in the
studio, more often than not. Therefore
I had boxes full of selected (or not
so selected) parts of all kinds. Plastic
corks, rings, discs, etc; metal parts
of various uses and origins, as long
as they're shiny and look metallic.
Some items were short in numbers,
so I had to use them sparsely, and
preserve them for repetitive use;
some other were in unlimited supply,
so I could use them in any way I choose....
|
|
_1
The ARCTIC PIRATE index |
_2
Color chart development, coloring and
light tests |
_3
Storyboards, shooting plans, concept
arts, sketches |
_4
Puppets, from sketches to animation |
_5
Vehicles of all sorts |
_6
Houses and exteriors, from sketches
to final sets:
6-F - Toystore - 2: the Outside view |
_7
Interiors |
_8
Small props |
_9
Graphics and maps for posters, banners,
press, signs etc. |
10
Shots against all odds |
11
Simple shots, confined spaces |
12
Basics: workbenches, tools, logistics,
etc. |
13
Miscellaneous |
|
|