Houses
and exteriors: from sketches to final sets:
Above the street level
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This
one was, except for the Globe shot,
the widest shot in the whole film.
Personally, I liked the mock-up version
better, but that one lacked the Orphanage
in the far background, and some other,
at the time not yet finished houses.
At first, I intended to do the town
set just as I did similar set(s) in
"Soldat", by combining houses
of different sizes. However, after
the main change of the overall design,
I had to do something about this set,
too. Sanja proposed me an rough sketch,
and that did fit the concept perfectly.
I worked around that and created an
3D simulation of the shot. The simulation
doesn't fit the finished shot completely,
in one part because I haven't finish
all the houses from the 3D model,
and in another part because I had
to arrange the scene with what I had,
in the best way I could. The biggest
part of the spiral street is right
where it should've been, but the buildings
in the front have covered it a bit.
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As
a set, this one was almost completely
recycled out of houses survived
from Soldat, except for that narrow
house in the back (in the sidestreet).
All in all, I've used all of them
in this film, already, but the idea
was - they shoudn't be instantly
recognized because of the rather
extreme camera angle. Acheiving
that was a feat by itself, since
the camera had to move in this shot
(more about it on this link).
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from
sketches to fin
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I've
applied the same sort of philosophy
in here, too. This is one rather explicit
example of the so-called "forced
perspective", executed almost
literally in a way that linear perspective
emerges from, well, not-that-distant
point (it would be normal perspective,
otherwise).
The camera had to move in this shot,
as well, but in a quite different
fashion: I needed it to tilt up, in
a simulation of a quick look "up"
to the sky. The "sky" is
in this case just an vertical backdrop
on a stand (just as it is the case
of all other shots in the "Arctic
pirate"), a painting that can
be slightly adjusted in height, but
more extreme positioning has always
been out of the question in this particular
studio. Many years back, when I've
been shooting "Soldat",
it was in a somewhat bigger and certainly
higher studio, with ceiling ready
to hang the "sky" backplate
on an actual position over the set.
I didn't have that capabilities here,
but it was quite possible to tilt
the whole setting to appear as if
the sky is above it. I had to sync
the camera to the tilted set, and
that did the trick.
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I've
followed the same formula for orientation
against the sky in this shot, except
the camera didn't have to move this
time around. To be exact, this is
hardly a shot, it's merely one frame,
consisting of two things- the scaffold
in the front layer, and the painted
"sky" in the backdrop.
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_1
The ARCTIC PIRATE index |
_2
Color chart development, coloring and
light tests |
_3
Storyboards, shooting plans, concept
arts, sketches |
_4
Puppets, from sketches to animation |
_5
Vehicles of all sorts |
_6
Houses and exteriors, from sketches
to final sets |
_7
Interiors |
_8
Small props |
_9
Graphics and maps for posters, banners,
press, signs etc. |
10
Shots against all odds |
11
Simple shots, confined spaces |
12
Basics: workbenches, tools, logistics,
etc. |
13
Miscellaneous |
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