Stop-motion, stop-animation, classic special effects, puppets, masks, costumes, props, models, sets, matts, production illustrations, production design...

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Houses and exteriors: from sketches to final sets: Flying over

Over the North Pole
1) the North pole - I had only the Santa's lair previously prepared for that set. That's basically a barge with the superstructure in a shape of a cottage. But the terrain was too big to store or transport, so I had to left constructing it for the actual shooting. I did, however, a scale test model of it, so when I started constructing it, it was pretty straightforward. The difficilt part was buliding the stand for the camera with the stop-mo machine.
2) the Globe - I had the ball, an used streetlamp plastic bulb. But I had to find the balance center, then fix it to an improvised rotation device I can control. So then there's left - for me to apply - the reliefs to the land masses, and to paint the thing. I've attached also the clouds for an additional pass.
3) the Moon
Now, one can hardly call this a "set", but it nevertheless is an exterior shot. To do it, I've used the painted sky background that I've already used for a number of shots, and added the moon between Santa's sled and the sky. It wouldn't even be worth of mentioning if there's not the angle I placed it upon. I've learned on previos sets, that the only way to light the set satisfactory in this conditions was with indirect lighting, by reflecting the light from the ceiling. There's been no way to light the "Moon" from the front, so the only logical solution was having the "Moon" placed at 45 degrees angle to the ceiling, thus receiving the reflected light better than the sky background. Having the ball "Moon" would be pointless in every aspect, but flat one, if circle-shaped, would be immediately recognised if rotated by any two-digit degree. The solution was this: I had to compensate, so I had to print-out the "Moon" map elongated vertically. It worked, because camera was fixed so that Moon model appeared as perfect circle.
 
_1 The ARCTIC PIRATE index
_2 Color chart development, coloring and light tests
_3 Storyboards, shooting plans, concept arts, sketches
_4 Puppets, from sketches to animation
_5 Vehicles of all sorts
_6 Houses and exteriors, from sketches to final sets
_7 Interiors
_8 Small props
_9 Graphics and maps for posters, banners, press, signs etc.
10 Shots against all odds
11 Simple shots, confined spaces
12 Basics: workbenches, tools, logistics, etc.
13 Miscellaneous
 

 

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